StorylineInformation society
Gamers and manipulation through gaming quests
The case was initiated due to a new scheme where teenagers are drawn into criminal activities through gaming quests. Enemy curators use game mechanics to encourage youth to perform dangerous tasks, disguising them as ordinary gaming missions.
- 3 events
- 1 source
- updated
Covered by 1 of 6 media groups
- Budget not in the collected reports
- Public money not in the collected reports
- Media business 1 source
- Big capital not in the collected reports
- Readers and grants not in the collected reports
- Undisclosed not in the collected reports
Chronology
15 October
7 October
5 October
3 of 3 events